void reset(int started) { if (!started) set_light(1); } void init() { add_action("east", "east"); add_action("west", "west"); add_action("southwest", "southwest"); } string short() { return "The shore of Crescent Lake"; } void long() { write("You are standing on the shore of Crescent Lake, a beautiful and\n" + "clear lake. Out in the centre of the lake stands the Isle\n" + "of the Magi.\n" + "A trail leads into the forest to the west.\n" + "The shore of Crescent Lake continues southwest and east\n"); } int east() { this_player()->move_player("east#room/south/sshore29"); return 1; } int west() { this_player()->move_player("west#room/south/sforst47"); return 1; } int southwest() { this_player()->move_player("southwest#room/south/sshore27"); return 1; }