void reset(int started) { if (!started) set_light(1); } void init() { add_action("north", "north"); add_action("west", "west"); add_action("northeast", "northeast"); add_action("southwest", "southwest"); } string short() { return "The shore of Crescent Lake"; } void long() { write("You are standing on the shore of Crescent Lake, a beautiful and\n" + "clear lake. Out in the centre of the lake stands the Isle\n" + "of the Magi.\n" + "Trails lead into the forest to the north and west.\n" + "The shore of Crescent Lake continues northeast and southwest\n"); } int north() { this_player()->move_player("north#room/south/sforst21"); return 1; } int west() { this_player()->move_player("west#room/south/sforst27"); return 1; } int northeast() { this_player()->move_player("northeast#room/south/sshore23"); return 1; } int southwest() { this_player()->move_player("southwest#room/south/sshore21"); return 1; }