void reset(int started) { if (!started) set_light(1); } void init() { add_action("northwest", "northwest"); add_action("south", "south"); add_action("west", "west"); add_action("southeast", "southeast"); } string short() { return "The shore of Crescent Lake"; } void long() { write("You are standing on the shore of Crescent Lake, a beautiful and\n" + "clear lake. Out in the centre of the lake stands the Isle\n" + "of the Magi.\n" + "Trails lead into the forest to the south and west.\n" + "The shore of Crescent Lake continues northwest and southeast\n"); } int northwest() { this_player()->move_player("northwest#room/south/sshore18"); return 1; } int south() { this_player()->move_player("south#room/south/sforst34"); return 1; } int southeast() { this_player()->move_player("southeast#room/south/sshore16"); return 1; } int west() { this_player()->move_player("west#room/south/sforst33"); return 1; }