ldmud-3.4.1/doc/
ldmud-3.4.1/doc/efun.de/
ldmud-3.4.1/doc/efun/
ldmud-3.4.1/doc/man/
ldmud-3.4.1/doc/other/
ldmud-3.4.1/mud/
ldmud-3.4.1/mud/heaven7/
ldmud-3.4.1/mud/lp-245/
ldmud-3.4.1/mud/lp-245/banish/
ldmud-3.4.1/mud/lp-245/doc/
ldmud-3.4.1/mud/lp-245/doc/examples/
ldmud-3.4.1/mud/lp-245/doc/sefun/
ldmud-3.4.1/mud/lp-245/log/
ldmud-3.4.1/mud/lp-245/obj/Go/
ldmud-3.4.1/mud/lp-245/players/lars/
ldmud-3.4.1/mud/lp-245/room/death/
ldmud-3.4.1/mud/lp-245/room/maze1/
ldmud-3.4.1/mud/lp-245/room/sub/
ldmud-3.4.1/mud/lp-245/secure/
ldmud-3.4.1/mud/morgengrauen/
ldmud-3.4.1/mud/morgengrauen/lib/
ldmud-3.4.1/mud/sticklib/
ldmud-3.4.1/mud/sticklib/src/
ldmud-3.4.1/mudlib/uni-crasher/
ldmud-3.4.1/pkg/
ldmud-3.4.1/pkg/debugger/
ldmud-3.4.1/pkg/diff/
ldmud-3.4.1/pkg/misc/
ldmud-3.4.1/src/autoconf/
ldmud-3.4.1/src/hosts/
ldmud-3.4.1/src/hosts/GnuWin32/
ldmud-3.4.1/src/hosts/amiga/
ldmud-3.4.1/src/hosts/win32/
ldmud-3.4.1/src/ptmalloc/
ldmud-3.4.1/src/util/
ldmud-3.4.1/src/util/erq/
ldmud-3.4.1/src/util/indent/hosts/next/
ldmud-3.4.1/src/util/xerq/
ldmud-3.4.1/src/util/xerq/lpc/
ldmud-3.4.1/src/util/xerq/lpc/www/
ldmud-3.4.1/test/t-030925/
ldmud-3.4.1/test/t-040413/
ldmud-3.4.1/test/t-041124/
void reset(int started)
{
    if (!started)
	set_light(1);
}

void init()
{
    add_action("northwest", "northwest");
    add_action("south", "south");
    add_action("west", "west");
    add_action("southeast", "southeast");
}

string short()
{
    return "The shore of Crescent Lake";
}

void long()
{
    write("You are standing on the shore of Crescent Lake, a beautiful and\n" +
	  "clear lake. Out in the centre of the lake stands the Isle\n" +
	  "of the Magi.\n" +
	  "Trails lead into the forest to the south and west.\n" +
	  "The shore of Crescent Lake continues northwest and southeast\n");
}

int northwest()
{
    this_player()->move_player("northwest#room/south/sshore18");
    return 1;
}

int south()
{
    this_player()->move_player("south#room/south/sforst34");
    return 1;
}

int southeast()
{
    this_player()->move_player("southeast#room/south/sshore16");
    return 1;
}

int west()
{
    this_player()->move_player("west#room/south/sforst33");
    return 1;
}