<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="pennmush" ProjectGUID="{AAEA21B3-8882-4126-AD7D-F45587CA777F}" RootNamespace="pennmush" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Release|Win32" OutputDirectory=".\./game" IntermediateDirectory=".\./src" ConfigurationType="1" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" Description="Copy necessary files" CommandLine="IF NOT EXIST $(ProjectDir)\src\cmdlocal.c copy $(ProjectDir)\src\cmdlocal.dst $(ProjectDir)\src\cmdlocal.c
IF NOT EXIST $(ProjectDir)\src\flaglocal.c copy $(ProjectDir)\src\flaglocal.dst $(ProjectDir)\src\flaglocal.c
IF NOT EXIST $(ProjectDir)\src\funlocal.c copy $(ProjectDir)\src\funlocal.dst $(ProjectDir)\src\funlocal.c
IF NOT EXIST $(ProjectDir)\src\local.c copy $(ProjectDir)\src\local.dst $(ProjectDir)\src\local.c
copy $(ProjectDir)\win32\config.h $(ProjectDir)\config.h
copy $(ProjectDir)\win32\confmagic.h $(ProjectDir)\confmagic.h
copy $(ProjectDir)\win32\cmds.h $(ProjectDir)\hdrs\cmds.h
copy $(ProjectDir)\win32\funs.h $(ProjectDir)\hdrs\funs.h
copy $(ProjectDir)\win32\patches.h $(ProjectDir)\hdrs\patches.h
echo If any *local.c files failed to build, run build again.
" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" TypeLibraryName=".\./game/pennmush.tlb" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="0" AdditionalIncludeDirectories="./hdrs,./" PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_USE_32BIT_TIME_T" StringPooling="true" RuntimeLibrary="0" EnableFunctionLevelLinking="true" DefaultCharIsUnsigned="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\./src/pennmush.pch" AssemblerListingLocation=".\./src/" ObjectFile=".\./src/" ProgramDataBaseFileName=".\./src/" WarningLevel="3" SuppressStartupBanner="true" CompileAs="1" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="3081" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="user32.lib winmm.lib wsock32.lib" OutputFile=".\./game/pennmush.exe" LinkIncremental="1" SuppressStartupBanner="true" ProgramDatabaseFile=".\./game/pennmush.pdb" SubSystem="1" StackReserveSize="8388608" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" Description="Copy config files if they don't exist" CommandLine="IF NOT EXIST $(ProjectDir)\game\mush.cnf copy $(ProjectDir)\game\mushcnf.dst $(ProjectDir)\game\mush.cnf
IF NOT EXIST $(ProjectDir)\game\alias.cnf copy $(ProjectDir)\game\aliascnf.dst $(ProjectDir)\game\alias.cnf
IF NOT EXIST $(ProjectDir)\game\names.cnf copy $(ProjectDir)\game\namescnf.dst $(ProjectDir)\game\names.cnf
IF NOT EXIST $(ProjectDir)\game\restrict.cnf copy $(ProjectDir)\game\restrictcnf.dst $(ProjectDir)\game\restrict.cnf
IF NOT EXIST $(ProjectDir)\game\mush.cnf echo Don't forget to customize mush.cnf!
" /> </Configuration> <Configuration Name="Debug|Win32" OutputDirectory=".\./game" IntermediateDirectory=".\./src" ConfigurationType="1" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" Description="Copy necessary files" CommandLine="IF NOT EXIST $(ProjectDir)\src\cmdlocal.c copy $(ProjectDir)\src\cmdlocal.dst $(ProjectDir)\src\cmdlocal.c
IF NOT EXIST $(ProjectDir)\src\flaglocal.c copy $(ProjectDir)\src\flaglocal.dst $(ProjectDir)\src\flaglocal.c
IF NOT EXIST $(ProjectDir)\src\funlocal.c copy $(ProjectDir)\src\funlocal.dst $(ProjectDir)\src\funlocal.c
IF NOT EXIST $(ProjectDir)\src\local.c copy $(ProjectDir)\src\local.dst $(ProjectDir)\src\local.c
copy $(ProjectDir)\win32\config.h $(ProjectDir)\config.h
copy $(ProjectDir)\win32\confmagic.h $(ProjectDir)\confmagic.h
copy $(ProjectDir)\win32\cmds.h $(ProjectDir)\hdrs\cmds.h
copy $(ProjectDir)\win32\funs.h $(ProjectDir)\hdrs\funs.h
copy $(ProjectDir)\win32\patches.h $(ProjectDir)\hdrs\patches.h
echo If any *local.c files failed to build, run build again.
" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" TypeLibraryName=".\./game/pennmush.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="./hdrs,./" PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_USE_32BIT_TIME_T" RuntimeLibrary="1" DefaultCharIsUnsigned="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\./src/pennmush.pch" AssemblerListingLocation=".\./src/" ObjectFile=".\./src/" ProgramDataBaseFileName=".\./src/" WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="4" CompileAs="1" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="3081" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="user32.lib winmm.lib wsock32.lib" OutputFile=".\./game/pennmush.exe" LinkIncremental="2" SuppressStartupBanner="true" GenerateDebugInformation="true" ProgramDatabaseFile=".\./game/pennmush.pdb" SubSystem="1" StackReserveSize="8388608" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" Description="Copy config files if they don't exist" CommandLine="IF NOT EXIST $(ProjectDir)\game\mush.cnf copy $(ProjectDir)\game\mushcnf.dst $(ProjectDir)\game\mush.cnf
IF NOT EXIST $(ProjectDir)\game\alias.cnf copy $(ProjectDir)\game\aliascnf.dst $(ProjectDir)\game\alias.cnf
IF NOT EXIST $(ProjectDir)\game\names.cnf copy $(ProjectDir)\game\namescnf.dst $(ProjectDir)\game\names.cnf
IF NOT EXIST $(ProjectDir)\game\restrict.cnf copy $(ProjectDir)\game\restrictcnf.dst $(ProjectDir)\game\restrict.cnf
IF NOT EXIST $(ProjectDir)\game\mush.cnf echo Don't forget to customize mush.cnf!
" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="src" > <File RelativePath=".\src\access.c" > </File> <File RelativePath=".\src\atr_tab.c" > </File> <File RelativePath=".\src\attrib.c" > </File> <File RelativePath=".\src\boolexp.c" > </File> <File RelativePath=".\src\bsd.c" > </File> <File RelativePath=".\src\bufferq.c" > </File> <File RelativePath=".\src\chunk.c" > </File> <File RelativePath=".\src\cmdlocal.c" > </File> <File RelativePath=".\src\cmds.c" > </File> <File RelativePath=".\src\command.c" > </File> <File RelativePath=".\src\compress.c" > </File> <File RelativePath=".\src\conf.c" > </File> <File RelativePath=".\src\cque.c" > </File> <File RelativePath=".\src\create.c" > </File> <File RelativePath=".\src\db.c" > </File> <File RelativePath=".\src\destroy.c" > </File> <File RelativePath=".\src\extchat.c" > </File> <File RelativePath=".\src\extmail.c" > </File> <File RelativePath=".\src\filecopy.c" > </File> <File RelativePath=".\src\flaglocal.c" > </File> <File RelativePath=".\src\flags.c" > </File> <File RelativePath=".\src\funcrypt.c" > </File> <File RelativePath=".\src\function.c" > </File> <File RelativePath=".\src\fundb.c" > </File> <File RelativePath=".\src\funlist.c" > </File> <File RelativePath=".\src\funlocal.c" > </File> <File RelativePath=".\src\funmath.c" > </File> <File RelativePath=".\src\funmisc.c" > </File> <File RelativePath=".\src\funstr.c" > </File> <File RelativePath=".\src\funtime.c" > </File> <File RelativePath=".\src\funufun.c" > </File> <File RelativePath=".\src\game.c" > </File> <File RelativePath=".\src\help.c" > </File> <File RelativePath=".\src\htab.c" > </File> <File RelativePath=".\src\ident.c" > </File> <File RelativePath=".\src\local.c" > </File> <File RelativePath=".\src\lock.c" > </File> <File RelativePath=".\src\log.c" > </File> <File RelativePath=".\src\look.c" > </File> <File RelativePath=".\src\malias.c" > </File> <File RelativePath=".\src\match.c" > </File> <File RelativePath=".\src\memcheck.c" > </File> <File RelativePath=".\src\move.c" > </File> <File RelativePath=".\src\mycrypt.c" > </File> <File RelativePath=".\src\mymalloc.c" > </File> <File RelativePath=".\src\myrlimit.c" > </File> <File RelativePath=".\src\mysocket.c" > </File> <File RelativePath=".\src\myssl.c" > </File> <File RelativePath=".\src\notify.c" > </File> <File RelativePath=".\src\parse.c" > </File> <File RelativePath=".\src\pcre.c" > </File> <File RelativePath=".\src\player.c" > </File> <File RelativePath=".\src\plyrlist.c" > </File> <File RelativePath=".\src\predicat.c" > </File> <File RelativePath=".\src\privtab.c" > </File> <File RelativePath=".\src\ptab.c" > </File> <File RelativePath=".\src\rob.c" > </File> <File RelativePath=".\src\services.c" > </File> <File RelativePath=".\src\set.c" > </File> <File RelativePath=".\src\shs.c" > </File> <File RelativePath=".\src\sig.c" > </File> <File RelativePath=".\src\speech.c" > </File> <File RelativePath=".\src\sql.c" > </File> <File RelativePath=".\src\strdup.c" > </File> <File RelativePath=".\src\strtree.c" > </File> <File RelativePath=".\src\strutil.c" > </File> <File RelativePath=".\src\tables.c" > </File> <File RelativePath=".\src\timer.c" > </File> <File RelativePath=".\src\unparse.c" > </File> <File RelativePath=".\src\utils.c" > </File> <File RelativePath=".\src\version.c" > </File> <File RelativePath=".\src\warnings.c" > </File> <File RelativePath=".\src\wild.c" > </File> <File RelativePath=".\src\wiz.c" > </File> </Filter> <Filter Name="hdrs" > <File RelativePath="hdrs\access.h" > </File> <File RelativePath="hdrs\ansi.h" > </File> <File RelativePath="hdrs\atr_tab.h" > </File> <File RelativePath="hdrs\attrib.h" > </File> <File RelativePath="hdrs\boolexp.h" > </File> <File RelativePath="hdrs\bufferq.h" > </File> <File RelativePath="hdrs\case.h" > </File> <File RelativePath="hdrs\chunk.h" > </File> <File RelativePath="hdrs\cmds.h" > </File> <File 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<Globals> </Globals> </VisualStudioProject>