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Category:  OLC  Topic:  add_stat_affect



This function allows you to add a stat affect to an object.
You will need to do an 'aosave' in the zone to which the object
belongs in order to make the changes permanent.  The stat numbers
are below.  The game does a sanity check, so some of these 
cannot be added, even though the command will look like it worked.

    0 position   {0 stand, 1 sit, 2 rest, 3 sleep, 4 med,
                  5 stun, 6 dead, 7 prone}
    1 str, 2 int, 3 con, 4 cha, 5 wis,
    6 dex, 7 hit, 8 dam, 9 ac, 10 attacks, 11 pause_count
    12 sex {0 female, 1 male, 2 neuter}
    13 class, {1 warrior, 2 sage, 3 wizard, 4 ranger, 5 thief,
               6 alchemist, 7 cleric, 8 bard}
    14 race, {1 human, 2 anitre, 4 darkling, 7 dwarf, 9 ogrue,
              11 elf, 14 sombrian}
    15 hp, 16 mana, 17 mov, 18 align,
    19 level, 20 misc: hometowns
                { 1 garland, 2 jakarta, 3 gamora, 4 exile}
    21 wimpy
    22 practices, 23 hp_max,
    24 mana_max, 25 mov_max, 26 type_of_mob, { 0 pc, 1 smob 2 mob} 
    27 dam_received_divisor, 28 dam_given_multiplier,
    29 heat_resis, 30 cold_resis, 31 elect_resis, 
    32 spell_resis 33 religion, 34 in_zone (origin zone for mobs), 
    35 bare_hand_dice_count, 36 bare_hand_dice_sides,
    37 hp_regen, 38 mana_regen, 39 mov_regen
    40 guild, 41 NULL, 42 NULL

usage:  add_stat_affect [obj_num] [stat_to_add] [stat_modifier]

Example:
	add_stat_affect 65 7 5     // add stat 7 with affect 5 to obj 65



See Also:  rm_stat_affect, ostat