Category: OLC Topic: add_casts_spell This function allows you to add a single 'casts spell' to an object. You will need to do an 'aosave' in the zone to which the object belongs in order to make the changes permanent. CASTS SPELL Relates to staffs, scrolls, and potions, currently. See slist for spell numbers available. usage: add_casts_spell [mob_num] [spell_level] [spell_num] Example: add_casts_spell 65 30 7 // add a level 30 spell numbered 7 // to object 65. See Also: add_stat_affect, ostat add_casts_spell slist