/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
// $Id: pet_spll.h,v 1.2 1999/06/05 23:29:15 greear Exp $
// $Revision: 1.2 $  $Author: greear $ $Date: 1999/06/05 23:29:15 $

//
//ScryMUD Server Code
//Copyright (C) 1998  Ben Greear
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
// To contact the Author, Ben Greear:  greear@cyberhighway.net, (preferred)
//                                     greearb@agcs.com
//

///************************  pet_spll.h  *****************************///


#ifndef Spells_pet_Include
#define Spells_pet_Include

#include "const.h"
#include <string2.h>
#include "classes.h"

void cast_charm(int i_th, const String* targ, critter& agg);
void do_cast_charm(critter& targ, critter& pc, int is_canned,
                   int lvl);

void cast_mass_charm(critter& agg);
void do_cast_mass_charm(room& rm, critter& pc, int is_canned,
                        int lvl);

void cast_illusion(critter& agg);
void do_cast_illusion(critter& pc, int is_canned, int lvl);

void cast_create_food(critter& agg);
void do_cast_create_food(critter& pc, int is_canned, int lvl);

void cast_heros_feast(critter& agg);
void do_cast_heros_feast(critter& pc, int is_canned, int lvl);

void cast_create_golem(critter& agg);
void do_cast_create_golem(critter& pc, int is_canned, int lvl);

void cast_create_light(critter& agg);
void do_cast_create_light(critter& pc, int is_canned, int lvl);

void cast_raise_undead(critter& agg);
void do_cast_raise_undead(critter& pc, int is_canned, int lvl);

void cast_conjure_minion(critter& agg);
void do_cast_conjure_minion(critter& pc, int is_canned, int lvl);

void cast_conjure_horde(critter& agg);
void do_cast_conjure_horde(critter& pc, int is_canned, int lvl);



#endif