102 Start of Object dress brow brown ~ names a light brown dress ~ A light brown pile of cloth lies here. ~ A small, light brown dress made of a thin material lies in a small heap. It's sleeveless design allows your arm's free movement and because it only comes down to you knees it doesn't get in your way when you try to move. It is embroidered with a curious stitching pattern, which makes you think to the elven women you have seen in the past. ~ 56 40 33 10 0 -1 -:| bitfield |:- 0 0 50 0 20 4 0 0 0 extras 1024 735 102 5 cur_stats -1 affected_by -1 inv 7 1 9 -12 -1 stat_affects End of Object. 103 Start of Object apple ~ names an apple ~ A shiny apple lies here. ~ This looks like one of the apples that grow in the small meadows found throughout the elven woods. ~ 61 40 31 10 0 -1 -:| bitfield |:- 7 0 80 0 50 2 0 0 0 extras 1024 20 103 5 cur_stats -1 affected_by -1 inv 100 5 101 1 -1 stat_affects End of Object. 104 Start of Object elven vest ~ names an elf vest ~ An elf vest lies here. ~ This vest is made from elven cloth and it blends pretty good with the foliage. It seems light weight and decently sturdy like leather yet easily moveable. ~ 56 33 10 -1 -:| bitfield |:- 0 0 50 0 30 2 0 0 12 extras 1024 100 104 5 cur_stats -1 affected_by -1 inv 9 -10 -1 stat_affects End of Object. 105 Start of Object slim dagger ~ names a slim dagger ~ A slim dagger is wedged into the ground. ~ This dagger has a green handguard and a long slim blade. It is commonly used as an elven weapon. ~ 57 43 31 30 10 -1 -:| bitfield |:- 0 0 75 0 30 1 7 2 12 extras 1024 300 105 5 cur_stats -1 affected_by -1 inv 29 5 8 1 7 1 -1 stat_affects End of Object. 106 Start of Object wood spear ~ names a wood spear ~ A wood spear is on the floor here. ~ This spear is a sharpened staff used as a spear. It is used mainly by elven guards. It can be very lethal for it acts like a spear and a staff. ~ 57 43 31 30 18 17 16 15 12 10 -1 -:| bitfield |:- 0 0 50 0 25 3 6 2 15 extras 1024 1000 106 5 cur_stats -1 affected_by -1 inv 37 1 28 5 -1 stat_affects End of Object. 107 Start of Object bow short ~ names a short bow ~ A short bow lies here. ~ This short wooden bow looks like a play thing but is actually a weapon. ~ 57 47 45 43 30 17 16 13 12 10 -1 -:| bitfield |:- 0 0 100 0 20 3 3 3 15 extras 1024 1200 107 5 cur_stats -1 affected_by -1 inv 7 1 -1 stat_affects End of Object. 108 Start of Object pie veggie ~ names a veggie pie ~ A small pie made from vegetables lies here. ~ This is a baked vegetable pie, one of the elves' favorite dishes. ~ 61 40 21 10 -1 -:| bitfield |:- 0 0 100 0 500 1 0 0 0 extras 1024 25 108 5 cur_stats -1 affected_by -1 inv 100 4 101 -1 -1 stat_affects End of Object. 109 Start of Object pine torch ~ names a pine torch ~ A small pine torch is here. ~ This pine torch has a slight tingling touch and is small and made from pine. ~ 58 40 32 10 -1 -:| bitfield |:- 75 0 100 0 50 1 0 0 0 extras 1024 200 109 5 cur_stats -1 affected_by -1 inv 7 1 -1 stat_affects End of Object. 110 Start of Object waterskin old ~ names an old waterskin ~ An old waterskin lies here unattended. ~ This waterskin is old leather but still can hold water for thirst. ~ 59 54 40 21 10 -1 -:| bitfield |:- 0 0 100 0 40 1 0 0 0 extras 1024 100 110 5 cur_stats 9 -1 -:| bitfield |:- 0 10 50 -1 bag_stuff -1 affected_by 7 -1 inv -1 stat_affects End of Object. 112 Start of Object skin bear ~ names a large black bear skin ~ A large black bear skin lies here. ~ This skin is covered in coarse, thick, black hair. The skin itself is very think and could probably make a pretty decent piece of leather armor. ~ 63 50 40 21 10 0 -1 -:| bitfield |:- 0 0 100 0 50 25 0 0 0 extras 1024 1250 112 5 cur_stats -1 affected_by -1 inv -1 stat_affects 1 -1 -:| bitfield |:- 116 112 0 0 0 0 target object, companions End of Object. 113 Start of Object elven boots ~ names a pair of elven boots ~ A pair of elf boots are here. ~ These boots are used by elves to quickly move around. They are tight fitting and are green like the forest. ~ 56 40 36 10 -1 -:| bitfield |:- 0 0 100 0 30 2 0 0 15 extras 1024 2300 113 5 cur_stats -1 affected_by -1 inv 39 5 31 5 9 -10 25 20 -1 stat_affects End of Object. 114 Start of Object elven cloak elven cloak ~ names an elven cloak ~ An elven cloak lies here. ~ This green cloak made by the elves helps them to move unnoticed through the forest. It is light weight but very powerful in earth fey. ~ 56 40 25 17 15 13 10 -1 -:| bitfield |:- 0 0 100 0 30 2 0 0 14 extras 1024 3100 114 5 cur_stats -1 affected_by -1 inv 30 10 9 -10 -1 stat_affects End of Object. 115 Start of Object staff otal ~ names the staff of Otal ~ A white wooden staff lies here. ~ This staff is made from ash wood. A small golden figuring decorates its head and small designs are carved throughout its surface. A small inscription on its side reads, simply, "Otal". ~ 63 56 51 40 31 15 14 11 10 -1 -:| bitfield |:- 3 1 50 0 1 3 0 0 15 extras 1024 6000 115 5 cur_stats 162 -1 -1 affected_by -1 inv 38 5 32 -30 24 50 23 -30 -1 stat_affects 10 -1 -:| bitfield |:- 188 15 -1 spell#, level (casts) End of Object. 116 Start of Object breastplate leather ~ names a bearskin breastplate ~ A tough bearskin breastplate lies here. ~ This breastplate has been constructed with care from a large bear skin. The front part is double layered with the thick skin, an armor strong enough to stop all but the sharpest weapons. It has been constructed for a person with a huge chest, but, glancing down, you figure it'd probably fit you too! ~ 56 40 33 10 0 -1 -:| bitfield |:- 0 0 0 0 30 9 0 0 15 extras 1024 1500 116 5 cur_stats -1 affected_by -1 inv 27 -5 9 -20 23 20 -1 stat_affects End of Object. 117 Start of Object little boat ~ names a little boat ~ A little boat is propped up here. ~ This little boat is made from a light weight wood and was carved. It looks like it could carry one person safely. ~ 62 40 21 10 -1 -:| bitfield |:- 0 0 100 0 20 50 0 0 10 extras 1024 1000 117 5 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 118 Start of Object dagger royal elven ~ names a Royal Elven dagger ~ A dagger of elven royalty lies here. ~ This dagger is engraved with the elven royal house insignia. It has a green handle and a silver blade made from the silver leaves. ~ 57 43 31 30 10 4 -1 -:| bitfield |:- 0 0 30 0 10 2 4 5 20 extras 1024 1100 118 5 cur_stats -1 affected_by -1 inv 8 4 -1 stat_affects End of Object. 377 Start of Object ginseng ~ names a four-prong ginseng plant ~ A beautiful four-pronged ginseng plant grows in the shade. ~ This herb, long sought after for it's healing properties, grows on the forest floor. It's favorite place is near springs and in poplar groves. It has between 2 and 5 prongs which hold leaves that turn bright golden in the fall. It's root is a tuber that is mightily wrinkled, and often forms interesting shapes. ~ 72 68 63 40 21 10 0 -1 -:| bitfield |:- 0 0 25 0 5 1 0 0 0 extras 1024 30 377 5 cur_stats -1 affected_by -1 inv -1 stat_affects 1 -1 -:| bitfield |:- 382 377 378 0 0 0 target object, companions End of Object. 378 Start of Object pitcher plant ~ names a green pitcher plant ~ A deep green pitcher plant is filled with sparkling water. ~ The pitcher plants of the elven forest have been cultivated for centuries to allow them to distill the magical essence of the land. The green ones are especially well known for their healing properties. ~ 72 68 63 40 21 10 0 -1 -:| bitfield |:- 0 0 25 0 5 1 0 0 0 extras 1024 500 378 5 cur_stats -1 affected_by -1 inv -1 stat_affects 1 -1 -:| bitfield |:- 382 377 378 0 0 0 target object, companions End of Object. 379 Start of Object pitcher plant yellow ~ names a yellow pitcher plant ~ A yellow pitcher plant is filled with sparkling water. ~ The pitcher plants of the elven forest have been cultivated for centuries to allow them to distill the magical essence of the land. The yellow plants are said to help shield you from harm, especially when brewed with the hull of a hickory nut. ~ 72 68 63 40 21 10 0 -1 -:| bitfield |:- 0 0 75 0 50 1 0 0 0 extras 1024 500 379 5 cur_stats -1 affected_by -1 inv -1 stat_affects 1 -1 -:| bitfield |:- 248 391 383 379 0 0 target object, companions End of Object. 382 Start of Object potion ginseng ~ names a ginseng potion ~ A potion brewed from ginseng lies here. ~ This potion combines the healing properties of ginseng with the magical waters of the elven forest. ~ 63 52 40 31 10 0 -1 -:| bitfield |:- 0 0 100 0 50 1 0 0 0 extras 1024 1000 382 5 cur_stats -1 affected_by -1 inv -1 stat_affects 10 -1 -:| bitfield |:- 189 20 -1 spell#, level (casts) End of Object. 383 Start of Object hickory nut hull ~ names a green hickory nut ~ A green hickory nut still in its hull lies here. ~ The hickory nut is still encased in its pungent green hull which smells strongly of cinnamon. ~ 72 68 63 40 31 10 0 -1 -:| bitfield |:- 0 0 75 0 50 1 0 0 0 extras 1024 100 383 5 cur_stats -1 affected_by -1 inv -1 stat_affects 1 -1 -:| bitfield |:- 248 391 383 379 0 0 target object, companions End of Object. 391 Start of Object honeycomb comb ~ names a piece of honeycomb ~ A piece of honeycomb broken from a hive lies here. ~ Some bear or other large animal must have ripped this from an old tree and forgot about it in the midst of all the bees! The honey, containing a bit of essence from every flower in the forest, should sweeten your concoctions or make a nice snack! It does, however, have a peculiar odor about it which makes you wonder whether it's safe to eat... ~ 72 68 63 61 40 31 10 0 -1 -:| bitfield |:- 0 0 75 0 50 1 0 0 0 extras 1024 100 391 5 cur_stats -1 affected_by -1 inv 102 7 -1 stat_affects 1 -1 -:| bitfield |:- 248 391 383 379 0 0 target object, companions End of Object. 746 Start of Object skin wolf ~ names the skin of a wolf ~ The shiny fur of a wolf lies in a heap. ~ It is a smooth, soft grey coat, removed cleanly from its previous owner. ~ 56 50 40 25 10 -1 -:| bitfield |:- 0 0 100 0 100 8 0 0 0 extras 0 100 746 5 cur_stats -1 affected_by -1 inv 9 -10 -1 stat_affects End of Object. 747 Start of Object skin fox fur ~ names a fox's skin ~ The skin of a reddish fox lies here. ~ It is a small skin, cleanly removed from the carcass of a fox. ~ 67 63 56 50 40 25 10 -1 -:| bitfield |:- 0 0 100 0 100 5 0 0 0 extras 0 10 747 5 cur_stats -1 affected_by -1 inv 9 -5 -1 stat_affects 1 -1 -:| bitfield |:- 755 747 0 0 0 0 target object, companions End of Object. -1 END OF FILE