60 Start of Mob hunter elf ~ names an elven hunter ~ A hunter blends into the forest floor. ~ This man is about 5 feet tall and thin through the hips. His shoulders are quite wide though, and he seems to posses a wiry strength uncommon for such a slight build. His dark hair and features, as well as his humble leather clothing allow him to blend seamlessly into the forest. ~ 18 17 12 11 -1 -:| bitfield |:- 45 214000 0 long_data 0 14 15 12 15 13 17 6 2 60 1 0 1 4 0 150 50 100 450 12 16 35 0 150 50 100 2 100 100 0 80 100 100 4 5 3 4 100 100 100 0 0 0 shrt_cur_stats 1028 1028 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 60 0 10 mob#, tmp_num, max_n_game 4 2 -1 -:| bitfield |:- end_of_crit 61 Start of Mob woman young elf ~ names a young elven woman ~ A young elven woman is here watching her toddler. ~ This beautiful young elven woman is all smiles as she watches her toddler walking around clumsily. She has the dark complexion and hair common to elves and is dressed in a light brown dress, which wraps itself gently around her legs as a breeze blows by. ~ 18 12 11 10 8 7 6 5 -1 -:| bitfield |:- 40 120000 0 long_data 0 12 12 12 17 12 12 5 2 50 1 0 0 4 0 150 100 100 750 14 5 40 0 150 100 100 2 90 100 0 80 80 70 3 5 4 5 120 120 120 0 0 0 shrt_cur_stats 1024 1028 0 cur_stats 102 12 -1 eq: num, posn -1 affected_by 103 -1 inv 61 0 3 mob#, tmp_num, max_n_game 4 -1 -:| bitfield |:- end_of_crit 68 Start of Mob toddler elf ~ names an elven toddler ~ An elven toddler stumbles around gurgling happily. ~ This child is clothed in a funky little brown jump suit. He is wandering around in small circles drooling on everything he sees. Better watch out, this little fellow just fixed his glistening eyes on you! ~ 18 5 -1 -:| bitfield |:- 0 1000 0 long_data 0 5 1 1 18 1 9 0 0 100 1 5 1 4 0 1 1 25 800 1 5 0 0 1 1 25 2 1000 1 0 90 90 90 0 5 0 0 100 100 100 0 10 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 68 0 3 mob#, tmp_num, max_n_game 4 1 -1 -:| bitfield |:- end_of_crit 71 Start of Mob Nirmal elf ~ names Nirmal ~ Nirmal stands here at ease. ~ Nirmal, the famous elven archer, stands here at ease. He is not of noble blood, but his legendary skill with the bow has made him beloved of Lord Lyral and the elven people. He stands tall for an elf at a little under six feet and his wide shoulders give you an idea of his strength. He looks warily at you as you enter the room. ~ 18 12 11 10 7 6 5 -1 -:| bitfield |:- 100 750000 0 long_data 0 18 13 13 15 15 18 15 8 30 2 0 1 4 0 355 100 150 350 18 5 0 0 355 100 150 2 80 100 0 70 70 70 6 5 5 7 150 100 100 0 0 0 shrt_cur_stats 1024 1028 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 71 0 1 mob#, tmp_num, max_n_game 4 2 1 -1 -:| bitfield |:- end_of_crit 75 Start of Mob bear black ~ names a large black bear ~ A large black bear shuffles through the forest. ~ This is a truly formidible beast. It stands five feet at the shoulders and weighs over 200 pounds. Two inch claws nicely decorate each large paw. What a beautiful pelt though! ~ 18 17 5 -1 -:| bitfield |:- 0 250000 0 long_data 0 20 8 20 8 8 20 10 5 30 2 0 0 5 16 450 40 150 -100 12 5 0 0 450 40 150 2 100 100 0 80 80 100 5 5 4 5 100 100 100 0 220 0 shrt_cur_stats 1024 1029 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 75 0 10 mob#, tmp_num, max_n_game 16 5 4 2 -1 -:| bitfield |:- 112 skin number end_of_crit 83 Start of Mob bird ~ names a chirping bird ~ A small bird flies about chirping. ~ This red colored bird is small and very loud. Its orange beak brings forth a veritable cacophany of what it must surely hear as beautiful music. ~ 18 3 -1 -:| bitfield |:- 0 500 0 long_data 0 0 1 1 1 1 7 0 0 100 1 0 0 1 16 1 10 40 0 1 5 0 0 1 10 40 2 100 1 0 90 90 90 0 5 0 0 2 2 2 0 1 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 83 0 20 mob#, tmp_num, max_n_game 17 4 2 -1 -:| bitfield |:- -1 End of mob proc scripts end_of_crit 84 Start of Mob fox ~ names a red fox ~ A red fox moves carefully here. ~ A small, reddish-grey fox looks at you warily, not sure whether you are friend or foe. Its ears swivel back and forth, and its nose is lifted into the air gently testing the winds. ~ 18 -1 -:| bitfield |:- 0 30000 0 long_data 0 8 8 8 8 8 8 0 0 85 1 0 1 1 16 80 25 70 0 4 5 0 0 80 25 70 2 100 100 0 100 100 80 5 5 1 4 1 1 1 0 0 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 84 0 30 mob#, tmp_num, max_n_game 16 5 4 2 -1 -:| bitfield |:- 747 skin number end_of_crit 85 Start of Mob wolf ~ names a wolf ~ A wolf stands here. ~ This grey wolf is the size of an average dog with large canine teeth. It notices you and its hackles raise slightly as it growls very softly. ~ 18 -1 -:| bitfield |:- 0 45000 0 long_data 0 10 10 10 10 10 10 1 0 89 1 0 1 1 16 100 50 100 0 5 5 0 0 100 50 100 2 100 100 0 100 100 90 5 5 2 3 3 3 3 0 30 0 shrt_cur_stats 1024 1029 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 85 0 30 mob#, tmp_num, max_n_game 16 5 4 2 -1 -:| bitfield |:- 746 skin number end_of_crit 86 Start of Mob child ~ names an elven child ~ An elven child plays here. ~ This child looks to be about 10 years old. Eyes wide with innocence. Green clothing lets the child blend in with the foliage if danger is present. ~ 18 -1 -:| bitfield |:- 12 50700 0 long_data 0 10 10 10 10 10 10 0 0 75 1 0 1 1 11 100 50 100 200 5 5 15 0 100 50 100 2 100 100 0 100 100 100 0 5 1 6 10 10 10 0 0 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 86 0 8 mob#, tmp_num, max_n_game 4 2 1 -1 -:| bitfield |:- end_of_crit 87 Start of Mob elven citizen ~ names an elven citizen ~ An elven citizen walks peacefully here. ~ This citizen is slender and wears green clothing. The citizen looks warily about for any danger that might show itself. Under dangerous circumstances they would run to tell the guards. ~ 18 -1 -:| bitfield |:- 25 95000 0 long_data 0 10 10 10 10 10 10 0 0 70 1 0 0 2 0 200 100 100 10 8 5 15 0 200 100 100 2 100 100 0 50 80 40 0 5 1 10 5 5 5 0 0 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 87 0 20 mob#, tmp_num, max_n_game 4 2 -1 -:| bitfield |:- end_of_crit 88 Start of Mob elf sentry ~ names an elf sentry ~ An elf sentry stands watch here. ~ This elf is aware of all that transpires about him. His job is mark and keep an eye on all tresspassers. If they are enemies he is to kill them. He wears green clothes that help keep him camoflauged. ~ 18 -1 -:| bitfield |:- 58 218600 0 long_data 0 11 11 11 11 11 11 1 1 49 1 0 1 1 11 373 100 100 39 12 5 0 0 373 100 100 2 100 100 0 80 40 60 0 5 2 4 5 5 5 0 0 0 shrt_cur_stats 1028 1029 0 cur_stats 105 9 104 12 -1 eq: num, posn -1 affected_by -1 inv 88 0 30 mob#, tmp_num, max_n_game 4 2 -1 -:| bitfield |:- end_of_crit 90 Start of Mob fletcher Milva ~ names Milva ~ Milva the fletcher stands here patiently. ~ Milva is an elderly elf but she makes some of the best bows in these parts. Her skin is stark tan and she wears brown clothing with a green cloak. A small walking stick helps her to move around but her hands are extraordinarily slender. ~ 18 -1 -:| bitfield |:- 130 800000 0 long_data 0 14 14 14 14 14 14 1 1 12 1 0 0 2 0 750 200 200 100 20 5 0 0 750 200 200 2 100 100 0 50 50 50 5 5 3 8 10 10 10 0 0 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by 107 -1 inv 90 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 120 40 18 0 shop_data shorts 48 47 1 0 -1 -:| bitfield |:- 107 88 467 -1 End of perm_inv end_of_crit 91 Start of Mob elven guard ~ names an elven guard ~ An elven guard stands here. ~ The elven guard seems a friendly man but the gait of his stride and the thickness of his arms makes you realize he could hurt you if he wished. He glances briefly at you sizing you up and continues warily on his way. ~ 18 -1 -:| bitfield |:- 35 480000 0 long_data 0 12 12 12 12 12 12 6 6 10 2 0 1 1 11 600 200 200 100 17 5 0 0 600 200 200 2 100 110 0 50 50 50 0 5 4 4 20 20 20 0 0 0 shrt_cur_stats 1024 1027 0 cur_stats 104 12 -1 eq: num, posn -1 affected_by 106 -1 inv 91 0 9 mob#, tmp_num, max_n_game 4 2 -1 -:| bitfield |:- end_of_crit 93 Start of Mob Kytlar baker ~ names Kytlar ~ Kytlar the baker stands here. ~ This baker is an elderly elven woman. She wears a white and green outfit covered in flour. She greets you with a warm smile. ~ 18 -1 -:| bitfield |:- 35 600000 0 long_data 0 12 12 12 12 12 12 10 10 0 1 0 0 2 0 700 200 200 100 20 5 0 0 700 200 200 2 100 100 0 50 50 50 0 5 2 6 10 10 10 0 0 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by 108 -1 inv 93 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 100 100 7 21 shop_data shorts 61 1 0 -1 -:| bitfield |:- 108 -1 End of perm_inv end_of_crit 94 Start of Mob lyvarn shopkeeper ~ names Lyvarn the shopkeeper ~ Lyvarn the shopkeeper waits here patiently. ~ Lyvarn is a chubby male elf. He wears brown clothing and has a white apron on..his grey hair marks him as elderly as he greets you with a warm smile. ~ 18 -1 -:| bitfield |:- 35 500000 0 long_data 0 12 12 12 12 12 12 5 5 -10 1 0 1 8 0 700 200 200 100 20 5 0 0 700 200 200 2 100 100 0 70 70 70 0 5 2 6 30 30 30 0 0 0 shrt_cur_stats 1024 1031 0 cur_stats -1 eq: num, posn -1 affected_by 110 109 -1 inv 94 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 100 100 18 0 shop_data shorts 59 58 50 1 0 -1 -:| bitfield |:- 110 109 -1 End of perm_inv end_of_crit 95 Start of Mob magic glornl ~ names Glornl the Mage ~ Glornl the Mage levitates here. ~ This elderly man blazes with an aura of power. He is also the owner of the elven magic shop and the towns head mage. He wears green robes with archaic symbols. His smile is warm for his friends. ~ 18 3 -1 -:| bitfield |:- 300 900000 0 long_data 0 10 17 15 15 15 15 10 10 -30 1 0 1 3 0 700 700 200 200 20 5 10 0 700 700 200 2 100 100 0 50 50 50 3 5 2 7 20 20 20 0 0 0 shrt_cur_stats 1024 1027 0 cur_stats -1 eq: num, posn -1 affected_by 114 113 -1 inv 95 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 100 100 13 0 shop_data shorts 69 58 56 53 52 51 1 0 -1 -:| bitfield |:- 114 113 -1 End of perm_inv end_of_crit 96 Start of Mob otal ~ names Otal ~ Otal, the old healer and trainer, stands here. ~ This elf is beyond ancient in years. He spends his time passing on knowledge to others and telling stories about the Silver lady , his old friend. His green clothes are old but very expensive looking. He usually is holding his magic staff. ~ 18 -1 -:| bitfield |:- 400 950000 0 long_data 0 14 14 14 14 14 14 15 10 -40 1 0 1 7 11 700 500 500 300 20 5 0 0 700 500 500 2 90 110 0 50 50 50 4 5 2 9 10 10 10 0 0 0 shrt_cur_stats 1024 1031 0 cur_stats 115 10 -1 eq: num, posn -1 affected_by -1 inv 96 0 1 mob#, tmp_num, max_n_game 4 1 0 -1 -:| bitfield |:- 9 6 2 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 8 7 6 5 4 3 2 1 -1 -:| bitfield |:- 1 here starts a valid say_proc_cell. silver lady Otal tells you, "Hmmm.. The Silver Lady. She is my oldest and best friend. She is so kind. For some reason she hates visitors though she welcomes friends of mine. Ok, I will tell you where she is. In her living quarters the Silver room. Open the north wall by opening leaf. It is a huge silver leaf that blends in well with the silver walls. It was a gift from me. Leave me be please as I remember her. ~ na 0 0 end of say_proc_cell -1 end of say_proc_cells Otal stares at you and says "Leave me be!" ~ Otal stares at you and says "Leave me be!" ~ Otal stares at you and says "You are no student of mine. Be gone!" ~ end_of_crit 98 Start of Mob lord lyral ~ names Lord Lyral ~ The elven lord Lyral stands here thinking. ~ Lyral is in his middle years and has grey hair and blue eyes. He spends much time in this room planning defenses. He wears a green and blue outfit and wields a slender dagger. He was put in charge here by the hidden elven base. The lord puts much into proper respect. ~ 18 5 -1 -:| bitfield |:- 500 1200000 0 long_data 0 16 16 16 16 16 16 20 20 -50 2 0 1 1 11 750 500 500 300 21 5 0 0 750 500 500 2 100 100 0 50 50 50 0 5 2 9 10 10 10 0 0 0 shrt_cur_stats 1026 1031 0 cur_stats 114 4 118 9 -1 eq: num, posn -1 affected_by -1 inv 98 0 1 mob#, tmp_num, max_n_game 17 4 1 0 -1 -:| bitfield |:- 9 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 1 Start of a mob proc script say 0 -1 0 Trigger Command, targ, actor sword look %M; tell %M I am here to protect and help the elves, not you!; ~ -1 End of mob proc scripts end_of_crit -1 END OF MOB FILE