/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc rm_omove>

Script command that allows a room to forcefully move an object out
a certain exit.  Can chose the object by name, or be several
special features:
      __RANDOM__        Choose a random object.
      __TOP__           Choose the first.
      __BOTTOM__        Chose the last.

A similar command:  rm_otransport is also available.  It lets you
specify the destination room by VNUM:  No doors are needed.

usage:  rm_omove <<i_th> [object/selection] <<j_th> [direction]
usage:  rm_otransport <<i_th> [object/selection] [DEST_ROOM_NUM]

Example:  rm_omove __RANDOM__ east    // Move a random object east
Example:  rm_omove 2.sword 2.west     // Move the second sword out the
                                      // second west exit.
Example:  rm_otransport 2.sword 455   // Move the sword to room 455
<color=red>
See Also:  rm_move_all add_mob_script rm_move rm_omove_all neighbor_echo
See Also:  rm_transport
</color></help>