#ifndef FURNITURE_H #define FURNITURE_H //***************************************************************************** // // furniture.h // // handles all of the functioning of the furniture item type. Stores data about // the capacity of the furniture, and what type of furniture it is. // //***************************************************************************** #define FURNITURE_NONE -1 #define FURNITURE_AT 0 #define FURNITURE_ON 1 #define NUM_FURNITURES 2 int furnitureGetCapacity(OBJ_DATA *obj); void furnitureSetCapacity(OBJ_DATA *obj, int capacity); int furnitureGetType(OBJ_DATA *obj); void furnitureSetType(OBJ_DATA *obj, int type); const char *furnitureTypeGetName(int type); int furnitureTypeGetNum(const char *type); #endif // FURNITURE_H