These two commands allow different approaches on emoting. The first
forces the use of the character's name at least once inside the emote itself.
This can either be done by utilizing the ACT function meta-character $n or
by typing the name itself. If neither is done the output will append the
character's name in brackets at the end.
The second command outputs similar to the nameless above except you
are thrown into an editor buffer instead of accepting a single line input.
The idea for this came solely from the SMAUG 2.1 Realms of Despair command.