[Talking Drunk] /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and * * Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined( macintosh ) #include #else #include #endif #include #include #include #include #include /* for toupper etc */ #include "merc.h" /* How to make a string look drunk... by Apex (robink@htsa.hva.nl) */ /* Modified and enhanced for envy(2) by the Maniac from Mythran */ #if defined USE_DRUNK /* This is for my config, you can remove it... */ char * makedrunk (char *string, CHAR_DATA * ch) { /* This structure defines all changes for a character */ struct struckdrunk drunk[] = { {3, 10, {"a", "a", "a", "A", "aa", "ah", "Ah", "ao", "aw", "oa", "ahhhh"}}, {8, 5, {"b", "b", "b", "B", "B", "vb"}}, {3, 5, {"c", "c", "C", "cj", "sj", "zj"}}, {5, 2, {"d", "d", "D"}}, {3, 3, {"e", "e", "eh", "E"}}, {4, 5, {"f", "f", "ff", "fff", "fFf", "F"}}, {8, 2, {"g", "g", "G"}}, {9, 6, {"h", "h", "hh", "hhh", "Hhh", "HhH", "H"}}, {7, 6, {"i", "i", "Iii", "ii", "iI", "Ii", "I"}}, {9, 5, {"j", "j", "jj", "Jj", "jJ", "J"}}, {7, 2, {"k", "k", "K"}}, {3, 2, {"l", "l", "L"}}, {5, 8, {"m", "m", "mm", "mmm", "mmmm", "mmmmm", "MmM", "mM", "M"}}, {6, 6, {"n", "n", "nn", "Nn", "nnn", "nNn", "N"}}, {6, 6, {"n", "n", "nn", "Nn", "nnn", "nNn", "N"}}, {3, 6, {"o", "o", "ooo", "ao", "aOoo", "Ooo", "ooOo"}}, {3, 2, {"p", "p", "P"}}, {5, 5, {"q", "q", "Q", "ku", "ququ", "kukeleku"}}, {4, 2, {"r", "r", "R"}}, {2, 5, {"s", "ss", "zzZzssZ", "ZSssS", "sSzzsss", "sSss"}}, {5, 2, {"t", "t", "T"}}, {3, 6, {"u", "u", "uh", "Uh", "Uhuhhuh", "uhU", "uhhu"}}, {4, 2, {"v", "v", "V"}}, {4, 2, {"w", "w", "W"}}, {5, 6, {"x", "x", "X", "ks", "iks", "kz", "xz"}}, {3, 2, {"y", "y", "Y"}}, {2, 9, {"z", "z", "ZzzZz", "Zzz", "Zsszzsz", "szz", "sZZz", "ZSz", "zZ", "Z"}} }; char buf[1024]; char temp; int pos = 0; int drunklevel; int randomnum; /* Check how drunk a person is... */ if (IS_NPC(ch)) drunklevel = 0; else drunklevel = ch->pcdata->condition[COND_DRUNK]; if (drunklevel > 0) { do { temp = toupper (*string); if ((temp >= 'A') && (temp <= 'Z')) { if (drunklevel > drunk[temp - 'A'].min_drunk_level) { randomnum = number_range (0, drunk[temp - 'A'].number_of_rep); strcpy (&buf[pos], drunk[temp - 'A'].replacement[randomnum]); pos += strlen (drunk[temp - 'A'].replacement[randomnum]); } else buf[pos++] = *string; } else { if ((temp >= '0') && (temp <= '9')) { temp = '0' + number_range (0, 9); buf[pos++] = temp; } else buf[pos++] = *string; } } while (*string++); buf[pos] = '\0'; /* Mark end of the string... */ strcpy(string, buf); return(string); } return (string); } #else char * makedrunk (char *string, CHAR_DATA * ch) { return (string); } #endif /* USE_DRUNK */ --------------------- end of drunk.c -------------------------- in act_comm.c in talk_channel, right after the switch(channel), and just before the for (d = descr.... add this: /* Make the words drunk if needed... */ argument = makedrunk(argument,ch); ----------- in do_say, replace the last 2 act statements by: #if defined ( FORCE_LANGUAGE ) if (!IS_NPC(ch)) do_language(ch, argument, ch->pcdata->speaking); else { act( "$n says '$T'", ch, NULL, argument, TO_ROOM ); act( "You say '$T'", ch, NULL, argument, TO_CHAR ); return; } #else argument = makedrunk(argument,ch); act( "$n says '$T'", ch, NULL, argument, TO_ROOM ); act( "You say '$T'", ch, NULL, argument, TO_CHAR ); return; #endif ( don't forget to define FORCE_LANGUAGE ) ----------------------- in do_tell just before the act statement add argument = makedrunk(argument,ch); do the same thing for the reply command Add this section to the bottom of merc.h /* drunk.c */ char *makedrunk args( (char *string ,CHAR_DATA *ch) ); Add this structure to merc.h below ban_data /* * Drunk struct */ struct struckdrunk { int min_drunk_level; int number_of_rep; char *replacement[11]; };