From: dy812@cleveland.Freenet.Edu (Doug Araya) This code is for letting clan leaders be able to guild/unguild their members, so that immortals are not always needed to do it. Change the level needed to use "join" in interp.c Then in the actual join_guild, or do_join, or whatever it is add a check if(!IS_IMMORTAL(ch) || !IS_SET(ch->act,PLR_LEADER) ) { send_to_char("You aren't a Clan Leader.\n\r",ch); return; } Then add a little check to be sure the Leader is only able to unjoin people that belong to his/her guild. /* for unjoining */ if(IS_SET(victim->guild,which) ) { if(ch->guild != victim->guild ) { send_to_char("You cannot remove players from other guilds.\n\r",ch); return; } REMOVE_BIT(victim->guild,which); send_to_char("Player has been removed from the guild.\n\r",ch); etc... etc.. etc... Then just a little function to make a player a guild leader: void do_cleader(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; if(IS_NPC(ch)) return; if(argument[0] == '\0') { send_to_char("Syntax: CLEADER \n\r",ch); return; } if((victim == get_char_world(ch,argument)) == NULL ) { send_to_char("They aren't logged in!\n\r",ch); return; } if(IS_SET(victim->act,ACT_LEADER) { REMOVE_BIT(victim->act,ACT_LEADER); send_to_char("You are no longer a clan leader.\n\r",victim); send_to_char("Player is no longer a clan leader.\n\r",ch); return; } SET_BIT(victim->act,ACT_LEADER); send_to_char("You are now a clan leader.\n\r",victim); send_to_char("Player flagged as a clan leader.\n\r",ch); return; } Whiplash @ SOH