This is the last planned release of the LoP Codebase. I had planned to do more to it and just never have had the time to do it. The only way more releases will be done to the code is if people use it and report a lot of bugs that should be fixed. Hope someone finds the code useful.
Changes in this release:
Added in for personal spells/skills.
Fixed a few things in oset.
Fixed a few things dealing with deleteing spells/skills online.
Added in so cset can be set to autosave when you change things.
Added and modified some help files.
Manged to get a clean compile with -Wwrite-strings on.
Added in so the highscore tables are included in the download.
Added in so commands can be set to autosave when you change something.
Added in so socials can be set to autosave when you change something.
Added in so spells/skills/etc… can be set to autosave when you change something.
Added in SF_NOMOUNT (to stop you from doing some spells/skills while mounted).
Added in so pets can make use of spec_funs.
Modified what gets saved into area files a bit to cut down on size etc…
Added a count for objects and characters in a room.
Modified do_look to show a combined list (kind of) for characters if more than 10 in room.
Modified do_practice so you can see various parts (practice [spell/skill/weapon/tongue/personal]).
Fixed a possible crashing issue in quest.c (amazing how long some things go unnoticed).
Changed pc corpses to notake.
Modified some stuff in build.c.
Fixed it so you can continue editing if you are reconnecting to your character and were editing.
(That is one old stock bug that has been around for ages)
Added in so you can have a spell/skill affect someone's waitstate.
Fixed an issue on how it handled hitting in one_hit.
Tossed in so mobiles can set players race/class in mpmset (for ones that might want to do in-game creation).
Groups are now done as a list (Could save some time on lots of stuff this way, on a busy mud).
NPCs can join partys easier and gain levels.
Pet levels are now saved in pfiles.
Added random item flag to make it so items can be created with random stats.